Lead Studio Engineer

  • Coventry
  • On application
  • Contract
  • Studio Engineering TECHNICAL SPECIALIST
  • Provide studio engineering support from initial concept design through manufacturing feasibility to prototype development and into volume production and vehicle launch.
  • EXPERT Knowledge required in the areas of Studio Engineering and Design support, incl. Class A surfacing, BIW and Trim (interior and exterior) design and development
  • Analyzing daily package and feasibility issues with Design, Clay / Digital Modelling and engineering teams and proposing world-class solutions
  • MANAGING Surface and Design reviews to highlight and clarify areas of concern, and also to propose appropriate solutions
  • Support the VCIM (Vehicle Concepts Integration Meeting) process
  • Participation in aerodynamic reviews / other technical & functional reviews.
  • Preparing technical proposals, vehicle overlays, comparison sections, data sheets, screenshots and power points to present at design reviews.
  • Interpreting legislative requirements such as vision angles / zones, etc. to ensure compliance by the Design Surface Models.
  • Verifying data and distributing between Engineering, Modelling, Manufacturing and Suppliers
  • Assist core engineering team with the development of the Master Sections Book
  • Attending meetings with manufacturers of both interior and exterior model stacks to resolve on-going issues in a time-effective way
  • Checking incoming data to confirm feasibility and compatibility with design intent
  • Co-ordination and facilitation of multiple cross-functional teams and studio engineers to resolve issues
  • Support of issues management process and Design feasibility check FC process.

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    Seating Engineer

    • Coventry
    • Dependent upon experience
    • Contract

    We are currently looking for both experienced Seating Engineers and Junior Seating Engineers to work on an exciting Automotive project in Coventry on a long-term contract basis (12 months and outside IR35). This would be based onsite but will have an element of hybrid working.

    Will require occasional travel to the US.

    For more information, please get in touch.

     

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      Project Coordinator – Automotive

      • Warwickshire
      • Dependent upon experience
      • Contract

      We are working closely with an exciting client based in Warwickshire who are currently looking for a Project Coordinator to join their team on a contract basis. The successful candidate will be responsible for supporting the planning, coordination and execution of various projects within our organisation. The Project Coordinator will play a crucial role in ensuring that projects are delivered on time, within budget and meet the specified quality standards. This position requires excellent communication skills, strong attention to detail and the ability to work collaboratively with cross-functional teams and external vendors.

      Main Tasks:
      • Creating project timing plans: Develop comprehensive project schedules that outline key milestones, deliverables, and dependencies. Ensure all stakeholders are aware of project timelines and monitor progress throughout the project lifecycle.
      • Budget proposals: Collaborate with project managers and finance teams to develop accurate and detailed budget proposals for projects. Monitor project expenses, track budget allocations, and provide regular updates to stakeholders.
      • Tracking team holidays: Maintain a centralised calendar to monitor team holidays and time-off requests. Coordinate with project managers to ensure sufficient headcount is available for projects and arrange for temporary resources if required.
      • Working with 3rd party companies: Collaborate with external vendors and suppliers to gather quotes, negotiate terms and establish partnerships for upcoming projects. Maintain strong relationships with vendors and ensure timely delivery of services or products.
      • Creating statements of work: Prepare comprehensive statements of work (SOW) for projects, outlining project scope, objectives, deliverables and timelines. Collaborate with internal teams and external suppliers to ensure alignment and clarity in project expectations.
      • Working with finance and legal: Liaise with finance and legal departments to set up new suppliers, ensure compliance with financial and legal requirements, and facilitate the procurement process. Assist in contract management and vendor performance evaluation.
      Essential Attributes:
      • Previous experience with project planning across large teams.
      • Deep experience with Excel
      • Speaks fluent English.
      • Great communication skills, even with fully remote team members

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        Immersive Unreal Tech Artist

        • Coventry
        • On application
        • Contract

        Software requirements: Autodesk VRED, Maya, Unreal Engine, Houdini (is a plus)

        Job Requirements: Work at a fast pace with our senior lead VR/MR developer to design interactive and immersive vehicle-focussed experiences to support cross-continent design reviews and push our customer focussed events to become industry-leading.

        Working in Unreal you should be able to develop real-time, realistic material libraries. Be experienced in automotive photographic light rigs. Have extensive knowledge of Unreal blueprints. Whilst collaborating with the data prep artist, optimise datasets and projects through profiling and enhancing performance with the help of diagnostic tools and teach others best practices to maintain optimisation. You should be able to show a certain level of technical knowledge as well as have an eye for detail in the creative process. It would be nice to have a good understanding of scripting, whether that’s Python, C++, MEL, etc.

         

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          UE5 Artist

          • Coventry
          • On application
          • Contract

          Software requirements: Unreal Engine 5

          Job requirements: Support internal design reviews and external marketing requests through  pre-rendered photorealistic stills and animation using Unreal Engine 5. You will be bringing new ideas and practices to the studio to elevate and push the visual quality for each delivery. You need to have a demonstrable eye for detail and excellent camera composition. You will be asked to create new material libraries – and work closely with the real-time team to make sure they are transferrable to Lumen. Each animation will be dynamic and unique, best selling our products. Work requests are fluid with often tight deadlines, and excellent time management is a must.

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            Principle Lighting Engineer

            • Coventry
            • On application
            • Contract

            Working in both pre and post vehicle programme KO phases, the Upper Body (UP) teams are responsible for engineering design, development & integration of the following vehicle zones on new vehicle programmes:

            UP1 zone : Cockpit (IP, Console), Interior Trim, Seats & Restraints.

            UP2 zone : BIW, Closures & Mechanisms, Exterior Trim, Lighting & Optical Quality (OQ) The team may also be asked to lead and/or support innovation projects

            The Principal CAD Engineer, Lighting, is responsible for technical delivery to cost, quality & time for tasks and activities assigned to them by their module team line manager

            Note that any engineer may be asked to work in a non-core module area as project needs dictate. The successful candidate therefore should be able to demonstrate a flexible approach.

            The PE Engineer for this role will ideally be able to demonstrate relevant engineering experience, gained from working on module area systems design & development, from concept to production. Candidate requirements include:

            • Degree qualified or similar qualification as a minimum.
            • CAD operation skills required – Expectation for engineer to be able to create and manipulate geometry for primary communication of concepts / schemes. (Expectation 90% time utilisation for geometry generation)
            • Catia v5 / v6 operative skills, to be able to demonstrate high technical competence – Generation of 3D geometry & sectional data. (Key module utilisation: Part design & Geometric Surface design)
            • Experience of using TCUA (Team Centre) & PLM preferable
            • Engineering experience in delivery of the designated module systems in the automotive sector or similar industries
            • Evidence of engineering skills, including ability to manage & resolve engineering issues
            • Understands roles & needs of different client groups. Evidence of working effectively with cross-functional teams to achieve results
            • Compliance with company procedures & quality standards
            • Involvement in process improvements
            • A desire to strive for improvements to achieve high customer satisfaction
            Main Activities & Tasks

            Support the Lead Engineer, Exterior Trim & Lighting in all day-to-day activities

            • Support other activities as required
            • Engineering BoM development. Cost / weight pack development. Weight BoM management
            • PMXU generation – Part identification in BoM for unique or carryover status
            • DFMEA & DVP creation & maintenance
            • Design surface (CAS) feasibility ‘FC’ checks. Provide feasibility advice & guidance
            • Engineering hard-point generation
            • Participate in cross functional integration reviews for components & systems, considering technical application, form, function & harmonisation of the execution
            • Develop timing plans
            • Develop scope-of-work documents with key deliverables identified
            • Drive closure of issues & establish the cost, weight & timing impacts
            • Support the module deliverables through to the programme required gateway
            • Development of engineering systems & quality systems
            • Benchmarking of competitor vehicles & reporting of findings
            • Support the generation / development of design rules & guidelines
            • Deliver engineering project work for both parent company & 3rd party customers
            • Interface with cross functional teams (Package, Analysis, Manufacturing, DVA etc) & implement recommendations where appropriate to create a right first time release
            • Leading the development of the 3D and 2D models for exterior trim engineering.
            • Storing and releasing data into TCUA and PLM.
            • Support and development for automation in the generation of CAD of Multi Model Link Networks (also known as: Driver Model Networks or AVA Networks – Associative Vehicle Architecture/ Advanced Vehicle Architecture) – set-up demonstrations and roll out with the engineering team.
            • Support and development for the generation & standardisation of models in the Catia – set-up demonstrations and roll out with the engineering team

             

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              Finishing Artist – Compositor

              • Coventry
              • Dependent on experience
              • Contract

              We are currently looking for a Finishing Artist (Compositor) to join an exciting EV/Automotive client in Coventry on a long-term contract basis (outside IR35).

              Level: Junior-Mid

              Software requirements: Adobe suite, UE5, Maya, Nuke or other – depending on individual needs.

              Job requirements: With your knowledge of compositing and colouring, work with our Unreal Artists throughout the production of our animations, to achieve a look and feel that brings the best out of each shot for each product that is being demonstrated. You will be compositing and colouring the RAW footage for design reviews and marketing content drops a like, to achieve a professional and contemporary finish. You will be asked to create and add graphics and titles to enhance content. You will be asked to ensure all video sizes, ratios and formats remain fit for purpose.

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                Data Prep Artist

                • Coventry
                • Dependent on experience
                • Contract

                We are currently looking for a Data Prep Artist to join an exciting EV/Automotive client in Coventry on a long-term contract basis (outside IR35).

                Software requirements: Autodesk VRED, Maya and Unreal Engine, Python

                Job Requirements: You will be tasked with tracking the development of the 3D models throughout a design programme and organising and preparing them for our digital content creation team. This would mean data management, change management, file structuring, CAD data striping, UV quality, material application, shadow calculation, feature configuration, vehicle rigging, retopologising/remodelling and data conversion.

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                  Motion Artist

                  • Coventry
                  • Dependent on experience
                  • Contract

                  We are currently looking for a Motion Artist to join an exciting EV/Automotive client in Coventry on a long-term contract basis (outside IR35).

                  Software requirements: Maya/Max, Houdini or Cinema 4D – or other – depending on individual needs.

                  Job Requirements: Working with the small in-house visualisation and marketing team, develop cool visual concepts to help describe the design processes and KPI’s of our ever evolving products. The content needs to be extremely captivating and descriptive, and working with the storyboarding, vis and design team, the content will form a huge part of our digital vis content and take our animations to the next level. Flexible and able to work under constrained time schedules and frequently revised circumstances.

                  For more information, please get in touch.

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                    VFX Artist

                    • Coventry
                    • Dependent on experience
                    • Contract

                    We are currently looking for a VFX Artist to join an exciting EV/Automotive client in Coventry on a long-term contract basis (outside IR35).

                    Software requirements: Adobe suite, UE5, Maya, Nuke or other – depending on individual needs.

                    Job requirements: With your knowledge of compositing and colouring, work with our Unreal Artists throughout the production of our animations, to achieve a look and feel that brings the best out of each shot for each product that is being demonstrated. You will be compositing and colouring the RAW footage for design reviews and marketing content drops a like, to achieve a professional and contemporary finish. You will be asked to create and add graphics and titles to enhance content. You will be asked to ensure all video sizes, ratios and formats remain fit for purpose.

                    For more information, please get in touch.

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